(screenshot here)

This is the first output of the shape interpolation part of the 2.5D algorithm in Maya based on the paper 2.5D Cartoon Models by Alec Rivers, Takeo Igarashi, and Fr├ędo Durand. Input views in front, ride, top sides were hardcoded with four vertices each. The three views were interpolated to create the desired output at yaw: 45 degrees and pitch: 0 degrees.